With the party in witness, Goremand orders Ludgar to deal with them. Kevin enters as well, enraged by Goremand's deceit he is quickly shoved aside with powerful magic as Goremand prepares to take his soul, though he is deemed too weak and therefore unworthy of such an act. He prepares to consume the souls of the wounded before activating the Moonstone himself, a plan which draws a disgusted reaction from his beastman colleagues. When they arrive, the zombie jester Goremand appears before them, apparently having thwarted a raid from Altena. From there, they explore the dense forest filled with glistening ponds to reach Chartmoon Tower to the northwest. Vuscav ferries our heroes to the shores of Mintas, a village where man and beast live in harmony while cloaked in eternal night. The journey continues with the task of locating the Moonstone, said to lie near Duskmoon Forest south of Valsena. Meanwhile, Salamando appears and joins the heroes, hot-blooded as ever. Jessica is quickly evacuated and taken to Diin to recover from her ordeal. However, believing that the girl is still in danger, Hawkeye or fellow thief Niccolo rushes in and throws a drugged dart to distract her. Having activated the Mana Stone, she has released Jessica from her curse. The heroes wind their way through the lower half of the lava-filled cavern, reaching the Firestone moments behind Belladonna. Belladonna is disgusted by their failure, and so decides to use their souls as fuel to activate the Firestone. Once again, the pair is fought and defeated. As they approach the nearby Fiery Gorge, Belladonna sends Bill and Ben to create a diversion while she works her way to the Firestone within. The oasis town as well is impacted by dwindling mana power, but our heroes are able to stock up on supplies before heading further south. The next morning, the trio makes the exhausting trek across the desert, nearly collapsing from heatstroke before they reach Diin. Exchanging bitter cold for searing heat, they again take their rest by night. Their first stop on tour is the Desert Capital Sirhtan. This turn of events catches the attention of Undine, who is moved to tears before she joins the party.Īs the party carries on, they ride Vuscav to the southern edge of the world to reach the Burning Sands, nearest the Firestone. Faerie wastes no time objecting to the plan, ultimately convincing her charge to continue their journey. The Chosen, frustrated that their efforts have seemingly been for naught, proposes that they allow their foes to succeed. Although the three assailants make for a long and harrowing battle, the Chosen and company emerge victorious.įinally reaching the Labyrinth of Ice, our heroes discover the Waterstone already activated. He again disappears, leaving three improved Altenish mechs in his wake. Rather than give answers, the shadowy knight simply declares that the power of mana is to belong to the Dragon Lord. Duran still has questions about who or what this " Darkshine Knight" may be. As they trudge toward a snowfield south of Altena, however, the party meets an all-too-familiar foe. They set out across the Frostbite Fields the next morning, pelted by the icy winds and struggling to stay warm. The darkshine Knight confronting the Party near the Labyrinth of Ice As it is brutally cold, the party decides to take shelter for the night. Vuscav makes landfall near the hamlet of Alrant to the east. One of the companions immediately suggests heading for the frozen wilds of the far north, seeing as the Waterstone is said to be near the castle city of Altena. #Trials of mana story paths free#With Vuscav now at their side, the Chosen and their party are free to explore the open sea. Our heroes resume their search for the final four Mana Stones, infused with the powers of Lumina, Gnome, Sylphid, and Shade.
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