![]() After using a specific type of weapon for a certain amount of time, special moves, known as Break Arts, become available: these are, in a nutshell, powerful offensive abilities you can use to strike down your enemies more efficiently. To be successful in battle, players must customize their equipment and forge different types of weapons in order to combat the different types of foes that they might encounter - this can be done in various workshops scattered around Lea Monde. Players, therefore, must be prepared for a large variety of different battle situations in order to successfully exploit their opponents' weaknesses. This variety in opponents plays an important role in the game, as enemies fall into different categories (dragon, undead, human, beast, and so on), with different strengths and weaknesses. Vagrant Story throws a variety of different enemies at the player including soldiers, lizardmen, zombies, even dragons. The battle system might remind some of Parasite Eve, with players moving on the field in real time and pausing only to issue commands such as attacking, casting spells or using items. The game's mechanics are refreshingly complex, but still not frustratingly complicated. He encounters Sydney Losstarot, the leader of the dangerous religious cult Mullenkamp, and proceeds to pursue him to the dead city of Lea Monde. Players take control of Ashley Riot, a member of the Valendia Knights of Peace - one of their elite agents known only as the Riskbreakers. Revealing too much of the plot would ruin it for potential players - however, the basic premise is quite simple. Various things can be brought up to support such a claim, some of which will be mentioned below, accompanied by a brief description of the core game mechanics. Gems can be attached to some grips, usually increasing the weapon's affinity with an enemy category.Vagrant Story is one of those games that countless gamers cite as being one of the very best titles on the Playstation. Each weapon can also be disassembled in workshops scattered throughout the game, and new weapons can be forged by combining blades with grips. Weapons used constantly against the same type of enemy improve in power against them. Damage in battle is calculated according to the weapon's and the enemy's particular strengths and weaknesses in any of these categories. Each weapon possesses, besides detailed damage statistics, parameters in one of the three categories (edged, blunt, and piercing), as well as affinity to any of the six enemy types encountered in the game. Ashley can equip a wide variety of weapons and armor made out of different materials. A wireframe sphere displays the range of the currently selected weapon and detailed statistics on different body parts of the enemies within range.Īshley does not receive experience points from defeating regular enemies he randomly gains bonuses to his attributes after defeating bosses, but in general the focus of the customization in the game is on weapons. When entering combat and attacking an enemy, the game is paused, allowing the player to choose targets and access the menu for other actions. The game runs in real time, with visible enemies and no separate battle screens. Ashley can also jump and grab ledges of higher platforms during exploration. Dungeons contain many optional rooms and environmental puzzles that mostly involve pushing, destroying, and re-arranging different types of crates to access higher areas. The game focuses on exploration of large, complex dungeon-like areas and combat there are no "friendly" areas, NPC interaction, or monetary system. The entire game (including the numerous cutscenes that advance the plot) is rendered in 3D. Vagrant Story is a role-playing game with several distinguishing characteristics. However Ashley is not the only person interested in the city, and other factions of the government, including parliament assigned Knights of the Crimson Blade and other VKP agents are pursuing their own agenda. The events at the manor have sent Ashley on a quest to get to the bottom of events, and travel into the catacombs that lead to the destroyed, yet magical city of Leá Monde. A cult of religious fanatics known as Müllenkamp and their leader Sydney Losstarot have seized the manor of Duke Bardorba of Valendia Kingdom. Ashley Riot is a Riskbreaker, an elite agent for the Valendia Knights of Peace (VKP) who is investigating some strange occurrences. Valendia is a land that had undergone civil war, the end of which had birthed the parliament and several organizations to control the balance of power. ![]()
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